As the game is expected to be accessible through a web browser, we had to select the appropriate development environment that would provide sufficient capabilities to make things possible. Out of plethora of available frameworks that allow to create games for web, we decided to use Godot supported by GDScript programming language. Godot is a framework that allows to create both 2D and 3D games that can be published to many different devices, including websites.
So far, we have created the engine that will be used for all the scenarios and now the development works focus on transferring the scenarios to this engine. As soon as the level is completed, it is shared with project partners for further feedback and improvements.)
Stay tuned for the upcoming updates on the EKS simulation game developments!